I graduated from the University of Tennessee with a degree in English in 1999. After graduation I was hired at BioWare, Corp. as a tech writer responsible for design documents and game manuals — and also contributed to testing on Baldur’s Gate II. I went on to contribute writing & design work for the PC title NWN (Neverwinter Nights), creating characters, item histories, scripting plots and conversations, and designing areas. With NWN shipped, I transitioned to a senior QA Analyst role for Star Wars: Knights of the Old Republic and Jade Empire on the Xbox. I ended my stay at BioWare in mid-2007 after managing the QA-design team as a Tech Lead for the successful releases of the NWN expansion pack Hordes of the Underdark and the Xbox 360 title Mass Effect. I have also worked on various smaller game projects, such as QA Lead and Designer on the Facebook game Club SuperStar. I am now an instructor at Tribeca Flashpoint Media Arts Academy, teaching courses in videogame production and design. Look for me on LinkedIn.

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